Welcome to the unofficial Obey the Voice Wiki. We provide a complete Obey the Voice walkthrough for every section, the exact solution for the Obey the Voice 7 differences anomaly, and a full explanation of the Obey the Voice ending and story.
Obey the Voice is a pressure-driven psychological horror experience. The official Obey the Voice release date was Jan 28, 2026, launched by developer svklmrt. Unlike typical horror games, it relies on strict rules and obedience rather than cheap jump scares.
You are trapped in a "consciousness backup" after an accident. To survive, you must follow strict protocols given by "The Voice" while ignoring other hallucinations.
*AI Disclosure: The developers used AI for voice acting to create the uncanny "Voice".
In the final section ("The Final Files"), you must enter specific rooms using Morse codes. Here is the verified list of all Obey the Voice room codes.
Welcome to the definitive Obey the Voice 7 differences guide. Section 4 (Environmental Anomaly Detection) is widely considered the most challenging part of any Obey the Voice walkthrough due to the strict battery limits. Below is the verified list combining community data with visual details.
Check the table or shelves. The official target is the Blue Cup, but visually this often appears as a change in the count of items (e.g., 8 cups vs 7 cups) or their arrangement.
Look at the box on the floor. While officially called "Pink Box" in Obey the Voice files, it looks like a cardboard box. The difference is usually the Lid: in one room it has a closed lid, in the other it is open/missing.
Inspect the wall. The large Blue Poster is a key visual anchor. The image pattern changes significantly, or the poster might be completely missing in the test room.
In the corner of the room, look at the potted plant. The species changes entirely between the two rooms—typically switching between a leafy tree and a bamboo-style plant.
Look up immediately. This is often the easiest to spot: one room has a Ceiling Fan installed, while the other room has a bare ceiling (or just a mount).
Focus on the shelf next to the papers. The arrangement changes. Specifically, watch for a White Book that changes its position (leaning vs. standing) or disappears entirely.
A small detail on the shelf. Officially the "White Spray Can," but visually this relates to the Cans/Small Items seen in gameplay videos. The alignment or presence of this white can is the key trigger.
To start your Obey the Voice run, your goal is to find the exit button. It is located in the only room on the 2nd floor with an open door. Press it to proceed.
The counting task is a distraction. Once you enter the bedroom on the 2nd floor, the event triggers. Stop counting, turn back, and press the Red Button in the basement immediately.
This is a lethal game of Simon Says, representing one of the most difficult mechanics in Obey the Voice. Rule: Only move or act if the command starts with "Voice Says...". If he just gives a command (e.g., "Go to the red room"), DO NOT MOVE.
In this classic Obey the Voice challenge, the creature stops during Red Light too. You are allowed 2 mistakes. Wait for the line "You have the key, use it," then run to the 2nd-floor hallway door.
Use your camera flash to see. The creature only moves when you can't see it. Keep flashing and moving to find the real Camera in the basement.
To complete this final Obey the Voice puzzle, you don't need to check all 15 buttons. The code is fixed.
Code: 7813 (Enter in Kitchen Keypad)
There is a creature roaming this section. It ignores you completely unless you stare at it for more than 2 seconds. Keep your eyes averted while collecting files!
The true Obey the Voice ending delivers a chilling twist that recontextualizes the entire game. You discover that you are not an innocent victim trapped in a simulation—you are Patient 10.
Throughout Obey the Voice, the "Voice" guiding you is revealed to be a judicial system or a rehabilitation program. The other voices you heard (the ones trying to "help" you escape) were merely manifestations of your guilt or dissociated personalities fighting for control.
The final report shown in the ending confirms that Patient 10 was arrested for Domestic Violence. The narrative implies the murder of a family member (likely a wife or mother), making the protagonist an unreliable narrator.
By obeying the protocols and completing the tests, you have successfully "purged" your human/innocent personalities. The grim conclusion of the Obey the Voice ending is that you are now fully under the system's control—either rehabilitated or permanently imprisoned for your crimes.
Yes, the February 2026 update officially added Steam Cloud Save support to Obey the Voice. This allows you to transfer your progress seamlessly between PC and Steam Deck without losing data.
There are currently 7 unlockable achievements in Obey the Voice. These were added post-launch to reward players for completing the story and discovering hidden mechanics.
The developers have disclosed that Obey the Voice uses AI tools specifically for voice acting. This was an intentional design choice to create the uncanny, synthetic tone of the "Voice" entity.
Obey the Voice is a condensed psychological horror experience designed to be played in one sitting. An average playthrough takes approximately 90 minutes.
The game is punishing with no safe spaces. However, recent updates have balanced frustrated sections—such as reducing the volume of melody puzzles by 25% and adjusting the red light duration to make the experience fairer.
Yes. While official verification is pending, the developer confirmed Obey the Voice is optimized for Steam Deck play, explicitly mentioning it in the Cloud Save update notes.